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Re: [pbmserv-dev] Re: New Game Accasta?



If I can get my laptop resurrected by then, I may be able to work on this
over Thanksgiving weekend.  I understand German, so the rules are not a
problem for me.

The board bugs me a little.  I believe Susan is the only game we
have which uses the "bent" lines.  All others use straight lines, which I
much prefer:

            1   2   3   4
           /   /   /   /
      A - a1  a2  a3  a4   5
                          /
    B - b1  b2  b3  b4  b5   6
                            /
  C - c1  c2  c3  c4  c5  c6   7
                              /
D - d1  d2  d3  d4  d5  d6  d7

  E - e2  e3  d4  e5  e6  e7

    F - f3  f4  f5  f6  f7

      G - g4  g5  g6  g7

(additional comments below)

~ John Williams


On Mon, 25 Nov 2002, Richard Rognlie wrote:

> I will be delighted to forward the idea to our development group
> (pbmserv is my creation, but lately, a number of people help with
> adding new games to the server).
>
> In addition, I invite you to visit
>
>     http://www.gamerz.net/pbmserv/implementation.notes.html
>
> just in case you have the time to do the development yourself.
>
> Can my moves traverse occupied stacks?  Or can only the final
> space contain an stack?  If it can traverse occupied stacks,
> I would assume only "friendly" stacks...

The German says no jumping stacks of either color, but you can land on any
stack.

> Perhaps this is answered by the 2nd diagram on
>     http://www.accasta.com/rules/quick/moving.html
> Why can't the chariot at f2?  Is that due to the position at e3 being
> occupied?
>
> Is there a standard movement notation for moving a stack?
>
> for example, I have a stack of a Shield + Horse + Chariot... (SHC)
>     at g1 (start of game)
>
> And I want to move the chariot to e1, and the horse+shield to f1.
> How would I denote that?   "g1-C/e1-SH/f1"  ?

I finally noticed the "notation" link.

It's "g1:C-e1,SH-d2".  In addition to "-" for moving, "+" is used for
stacking, and "x" is denotes a capture (but all punctuation is optional).
Omitting the pieces to move causes the remainder of the stack to move,
so "g1-e1" would move the entire stack.

> If moving a whole tower, you can only move as fast as the slowest
> piece in the stack?  or can you move the full movement of the
> top piece in the stack?  (I ask because one of the examples shows
> a horse + captured shield moving 2 spaces)

As the top piece, is what I understood.

> What's the notation for a "release"?

Just don't move the whole stack, I assume.  e.g. "g1CH-e1" moves the CH
but not the S.

> in other words, I think the english site give me just enough information
> to be interested.  However, the english site needs work.

The German site was very nice.  Well explained with attractive 3D
graphics.
It might also be nice to have a concise summary of the rules on a single
page for intermediate players to reference easily.

>
>
>
> Notes for the pbmserv-dev lists...
>
> The board notation looks like the one we use for Susan.
>
> The piece representation and movement notation might be
> similar in some ways to the hexagonal version of Octi (Hexi)

It also reminds me of Hexemergo, with the stacks of pieces (and because I
wrote that one).

> Anyone feeling bored this Thanksgiving break?
>
> Richard
>
> P.S.  For a change a degigner asking us if we'd be willing instead of
> us begging permission...
>
>     8^)
>
>
>
> On Mon, Nov 25, 2002 at 10:46:27PM +0100, Dieter Stein wrote:
> > Hi Richard,
> > I just came across your site (PBeM Server). - It would
> > be very interesting for me as a game designer to see one of
> > my creations served here.
> >
> > Are you interested? My game is not (yet) published (in a box),
> > but there exists a rather detailed website (in German) and a small,
> > yet growing site in English. I could deliver you all material
> > (graphics, notation standards, rules etc) you need to have.
> >
> > http://www.accasta.de
> > http://www.accasta.com
> >
> > Thank you very much!
> >
> > Regards,
> > Dieter Stein
> > --
> > http://www.spielstein.de
> > mailto:dieter@spielstein.de
> >
>
>