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[pbmserv-dev] rest of message
Stupid email client sent message before I was done
typing...
I.e., a virtual function performingg the compare.
Then in my game I could override this function with
one returning "false" to ensure that the "pass" made
it to my function as a normal move?
In the meantime I have worked around it by coming up
with another word for "pass", but it would be nice not
to have to.
Thanks,
Lyman
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