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[pbmserv-dev] rest of message



Stupid email client sent message before I was done
typing...

I.e., a virtual function performingg the compare. 
Then in my game I could override this function with
one returning "false" to ensure that the "pass" made
it to my function as a normal move?

In the meantime I have worked around it by coming up
with another word for "pass", but it would be nice not
to have to.

Thanks,

Lyman


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