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Re: [pbmserv-dev] ratings
Randall Bart interestingly wrote:
> In games with randomness, the best player in the world
> will occasionally lose to barely competent player. OTOH, in a game without
> randomness, this does not happen.
It's more like the gamut of levels in Backgammon is narrower, isn't
it? Say, a Go game is like a match of one million backgammon games.
Even one backgammon game wouldn't be lost 20% or 5% of the time in
the conditions you state, I'm sure. More like 0.1% ?
And one Go game out of 10^10 could well be lost too - if only by
a random player.
But what you write then makes sense:
> tweaking for how random the game is. A game where a great player loses to
> a mediocre player 20% of the time should be rated differently than a game
> where he only loses 5% of the time. Taking a backgammon rating system and
> applying it to other games is not necessarily a good thing.
I find this very interesting. Maybe it's only a quantitative
problem, a matter of different scales, and we don't really
care about how much stronger it means to be rated 100 points
higher in a game compared to another, but I don't really know.
Claude Chaunier