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Re: [pbmserv-dev] ratings
Go should be in its own category because the handicap
system throws a REAL monkey wrench into things.
However it would be a shame not to compensate since it
is one of the best features of the game that one is
not limited to playing players of similar ability.
Lyman
--- Randall Bart <barticus@att.net> wrote:
> I will now throw a monkey wrench into this
> discussion.
>
> I think there should be two separate rating systems:
> One for games with
> randomness (Hearts, Backgammon) and another for
> games without randomness
> (Go, TwixT, Chess). In games with randomness, the
> best player in the world
> will occasionally lose to barely competent player.
> OTOH, in a game without
> randomness, this does not happen. I am a 6 kyu at
> Go (when I'm in
> practice) and I am not going to beat a 3 kyu or
> better without a
> handicap. I used to play a 3 dan. I didn't get to
> play him for very long
> because he went back to Japan. He only gave me a
> handicap of 6, because he
> thought a bigger handicap would teach me bad habits.
> I could not beat him
> (though I sure made him furrow his brow).
>
> A rating system designed for backgammon might not
> work well with non-random
> games. Now that I think of it, even for random
> games the system might need
> tweaking for how random the game is. A game where a
> great player loses to
> a mediocre player 20% of the time should be rated
> differently than a game
> where he only loses 5% of the time. Taking a
> backgammon rating system and
> applying it to other games is not necessarily a good
> thing.
> --
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>
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