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[pbmserv-dev] more cathedral
----- Original Message -----
From: "Richard Rognlie" <rrognlie@gamerz.net>
>Whoo hoo! we're making progress (on the legal front...)
Way to go, Richard. :)
>Essentially, my plan is to adopt the notation
>proposed by the cathedral-game.co.nz site. represent it as
A B C D E F G H I J
. . . . . . . . . . .
1 1
. . . . . . . . . . .
2 2
. . . . . . . . . . .
3 3
. . . . . . . . . . .
4 4
. . . . . . . . . . .
5 5
. . . . .___. . . . . .
6 | # | 6
.___.___.___.___| |___. . . . .
7 | x x x | # # # | 7
|___.___.___|___. .___| . . . .
8 | o | # | 8
. . .___| | | . . . . .
9 | o o | # | 9
. . |___. |___| . . . . .
10 | o o | 10
. . . |___.___| . . . . .
A B C D E F G H I J
light (o) dark (x)
1 CAnE6 2 BReA7
3 ACnD8
---
Well done! Using underscores instead of hyphens certainly improves the look
of the pieces. I only have a little suggestion: to get rid of the dots at
the pieces.
A B C D E F G H I J
. . . . . . . . . . .
1 1
. . . . . . . . . . .
2 2
. . . . . . . . . . .
3 3
. . . . . . . . . . .
4 4
. . . . . . . . . . .
5 5
. . . . ___ . . . . .
6 | # | 6
___________ ___| |___ . . . .
7 | x x x | # # # | 7
|___________|___ ___| . . . .
8 | o | # | 8
. . ___| | | . . . . .
9 | o o | # | 9
. . |___ |___| . . . . .
10 | o o | 10
. . . |_______| . . . . .
A B C D E F G H I J
This is, IMHO, the absolutely best looking representation of all.
ASCII rules! :)
Sirrus