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Re: [life] Scoring
I'm not sure how well this scoring would work either. If all players
started at the same time, and players weren't allowed to jump in at any
point, scoring would be easy. I added in the "divided by the number of
turns" to try to give players that are just starting out a chance.
Scoring to me is the last and least important thing. I just want to see
the game happen.
I split up the other topics in Nick's precise and helpful response into
separate threads. Unless I get some differing opinions, I am going to
check with Richard to see if this is something he wants on his server.
If he approves, I'll talk to the people who were willing to code it.
Nick Waterman wrote:
> > Immediately after each generation, a player gets points
> > added to their total score. Each generation, a player gets
> > the number of cells they have, divided by the number of
> > turns they have been in the game. Yes, this means a player
> [snip]
>
> I'm not sure how well this scoring would work, but on the other hand the
> only REAL way to find out would be to try it quite a bit and decide how
> fair it is, and what might be done to improve it.
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