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RE: [HOE] Junker Powers
Jim Wrote:
>I've recently been going through my saved messages and archives but I
>can't seem to find many of the unofficial powers that people put up
>here. Does anyone know where they might be? I have the two that a
>friend and I made, Irradiate and Lifesupport, but I can't find the
>others like Transform and another someone made for elixir like stuff I
>believe. Any help would be appreciated.
Hey there Jim I see Kai posted already (one of the only people who's Junker
Junk I like as much as, if not more so, than my own), but here is my only
Junker power some one didn't do better:
Transform
Associated Spirits: Tool
TN: 5
Components:
Chemical: 0
Electrical: 0
Mechanical: 30%
Structural: 10%
Drain: Special/change
The Junker that came up with this little do-dad watched the old
videos of
TransformersT as a kid. But in truth aren't most Junkers really kids with
new toys to play with?
Now to make them cars get up and walk away, we need to install some
hinges,
gears and cut it in the right places. This takes up 10% of the Frame's total
slots. There you have it, a transforming device. Unless you want to bend and
stretch your creation into it's other shape by hand the device is going to
need the power Agility built in.
The time it takes for a device to make the change is equal to the
Frame
Size minus the Agility die type (that's if you up Agility other wise your
looking at just the Frame Size) in rounds. The time needed to change can
never be less than one round, sorry.
There are two other small things to go over. First, if the device is
a car
that becomes a robot (like the power implies), you're going to need to need
to install legs and four wheels. That's a lot of slots, but lucky you only
need one engine. When figuring the engine for the vehicle pick the
acceleration as you normally would using the slot cost of the larger engine
(i.e. StarscreemT would need the powers Jet and Locomotion, but use the Jet
power cost for acceleration). The Drain or MPG for each mode of travel is
figured as if it was the only mode of travel built in the device (i.e.
StarscreemT would need to figure how much fuel the Jet power needs to run,
and the legs need separately).
There is one other piece of the pie to deal with. If your
shape-changing
car holds people while a car and not as a robot his size can change
dramatically. Build the car as normal (including this power) and remember to
put the slots in needed for a driver and others. Once you know the total
passengers figure out what frame size the slots equal. You can take half
that many sizes out of the final Frame Size to adjust the robot's size.
(i.e.; You build the VW bug and it holds two passengers. The car size is 9
with a total of passenger space equaling frame size 6. When it changes to a
robot it folds some of it's self into that area reducing the size by 3 to
make him a size 6)
Christopher Merrill
A W.H.A.T.T. Member