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RE: [HOE] HoE Hucksters... Did I miss something?



 

>1) Now, I understand that the manitous are more powerful.

>After about 40 draws of 6 cards and not getting more than

>a few successful castings (without inmplying the increased

>minimum hand from Junkman Cometh), I have to wonder

>if this is just far to difficult. What are everyone's thoughts on

>this. Are hucksters getting smacked down too easily?

 

Have to say no (though do note Dr. Nick’s comment on the errata).  In the WW, Hucksters had to fight for their power.  In HOE, they go into the fight with a peacemaker and the manitous have chainguns.  It is not a “balanced” AB for HOE.  If it was, there would be more Hucksters.

 

>2) The AB in Junkman Cometh seems to allude to the fact

>that you have to psudo become a Junker before you can

>become a Huckster (or at least by that method). What

>about the good ol' fashion Hoyle's method?

 

Actually, you have that backwards.  The first Junkers were pre-war metal mages (Huckster/Mad Scientists).  Pretty much they exchanged the MS AB for the Junker AB, but they could still have the Huckster AB separately.

 

Someone could still be a Huckster by deciphering Hoyle’s; it’d just be tougher to practice your skills since the war.  No appreciable game effect though.

 

>3) With the Hoyle's way, what would be the malfunction

>numbers for the good book?

 

I would say the same as in H&H based off the printing date.  I would say any later versions would be unusable after further editing, so a Huckster would have to find an original or faithful copy of one of the earlier edition of Hoyle’s.  The faithful copy would be easier as a library could have a copy on disk.

 

>The biggest thing that is getting me is that the hexes are

>really hard to cast before the restrictions for HoE. Am

>I missing something?

 

Only maybe that Hucksters aren’t a fixture of the post-Apocalypse, and thus they were made rare by making them a more dangerous system of magic to follow.

 

Someone once said, “Playing a huckster in HOE is like pre-screwing your character before the Marshall can do it.  It doesn’t help you, and the Marshall takes it as a challenge.”  ;-)

 

Hope this helps!

 

 

Clint Black

 

"You smell that? Do you smell that? ...Ghost Rock, son. Nothing else in the world smells like that. I love the smell of ghost rock in the morning. You know, one time we had a hill bombed, for twelve hours. When it was all over I walked up. We didn't find one of 'em, not one stinkin' Yank body. The smell, you know that sulphurous smell, the whole hill. Smelled like... victory. Someday this war's gonna end..."