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RE: [HOE] Fightin' Questions



The first would end in a wash, but we were wondering cause sometimes it makes the TN so high that the fight would last for an hour without either hitting each other.  Plus we were trying to figure out how it would have an effect on hand to hand cause we think that if you are that close then the modifier would be different.  After all it is easier to punch someone in the dark than it is to shoot someone.

 

-----Original Message-----
From: owner-hoe@gamerz.net [mailto:owner-hoe@gamerz.net] On Behalf Of Jeff Wheeler
Sent:
Tuesday, March 04, 2003 7:28 AM
To: hoe@gamerz.net
Subject: Re: [HOE] Fightin' Questions

 

1.) Does it matter. Since both combatants have the same penalty it is usually a wash.

 

2.) This just came up in my game. I ruled no and because that is what a sleeve card is for. The rule given in Waste Warriors for a shooter backing out of melee, was meant for just that and nothing else in my opinion.

 

----- Original Message -----

From: Adam Gritt

Sent: Tuesday, March 04, 2003 4:45 AM

Subject: [HOE] Fightin' Questions

 

1. In Low light / darkness situations should the same modifiers be used for melee as for range or should the be ignored or halved?  Any suggestions.  We just decided to halve it but I wanted to know if there were any rulings on this.

2. For melee attacks, if someone is backing away should the rules for firearms in melee (Kung Fu in Waste Warriors) be used to determine if the other party gets an attack of opportunity even if no firearms are involved?