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Re: [HOE] 5 Grit










>From: Randy Mosiondz <mosiondz@shaw.ca>
>Reply-To: hoe@gamerz.net
>To: hoe@gamerz.net
>Subject: Re: [HOE] 5 Grit
>Date: Mon, 03 Mar 2003 02:08:37 -0600
>
>----- Original Message -----
>From: "Matt Maybray" <reginald_q_bumbershoot@hotmail.com>
>To: <hoe@gamerz.net>
>Sent: Monday, March 03, 2003 1:45 AM
>Subject: Re: [HOE] 5 Grit
>
>
> > I say evil doppelganger. Exact same abilities as the character, but 
>EVIL!
>
>The character in question is a light can cyborg, so he's got 4 levels of
>armour everywhere, EMP shielding, plasma sword, spirit blaster, hydraulic
>legs, GPS.  He also totes around a sniper rifle.  He's a pretty tough
>cookie.
>
>So, an evil doppleganger would be pretty nasty, although with the rest of
>the party jumping on the real cyborg's side (including 2 Doomsayers, a
>Templar, a Syker and an old mean geezer), they'd be able to figure things
>out pretty quick and shorten the doppleganger's life pretty quick.  I guess
>if I used a doppleganger cyborg then I'd make him start to do things really
>subtle in order to make people more fearful of the actual cyborg.
>
Check out Rascals, Varmints, and Critters 2; the doppelganger rules there 
state that only the good counterpart can kill the evil one. Everyone else is 
just cannon fodder... Mwa-ha-ha-ha....

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