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Re: [HOE] armor damage



Well I agree that these rules are a little harsh for normal armor, 
especially when one considers that damage is open ended.  This means that 
with a gun that only does 1d4 damage to an armored character could very well 
completely destroy their armor.

Maybe it would be better to only apply this rule to massive damage.  That 
way if something tears through your armor at least it is something that is 
up to the task.




>From: Robert Holland <robert@macauley.com>
>Reply-To: hoe@gamerz.net
>To: hoe@gamerz.net
>Subject: Re: [HOE] armor damage Date: Mon, 09 Dec 2002 21:01:31 -0500
>
> >> Has anyone a good house rule of damage done to armor? I only know
> >> the rules of the Denver-Sourcebook and I think they are mainly
> >> made for power-armor.
> >
> >I just checked Denver to see what you're referring to and it's the
> >same as I use, except unpowered armor has no "systems" to be
> >damaged.  So, drop the AV by one for each wound that gets through.
> >
> >Bess demnahx ...
>
>This is way too harsh for unpowered armor. (Actually I think it's too harsh 
>for
>powered armor as well, but moreso for regular stuff.) Something like a
>bulletproof vest will be able to take at most two hits before becoming 
>useless,
>and more likely only one. As far as powered armor goes, this rule means 
>that
>it's impossible to kill someone in a Diablo or X-Suit (both AV 4, if I 
>remember
>correctly) without destroying either the torso or head of the suit. A 
>single
>well-aimed sniper's bullet shouldn't should be able to kill the wearer 
>without
>damaging the suit that much.
>
>--Robert Holland
>
>
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