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Re: Fw: [HOE] Vet o' Wasted Roads? Just something to try out.
This is a kewl idea. I like it. Sounds like what I did to the Road
Warrior/Gearhead in my S-Swat Posse. He had built his car with his best
friend, who went nuts when the Big One went down and subsequently tried to
kill him. The friend's spirit became part of the car, which meant if Chase
tried to sell it/destroy it, bad things start happening to him. But I like
the whole Vet O' Wasted Roads thing. I'm all for any ideas out there that
will convince players that they don't have to play god-like AB's to survive
and have fun in HoE. Shawn
>From: "Jeff Shoffner" <shoffner@esper.com>
>Reply-To: hoe@gamerz.net
>To: "hoe listserv" <hoe@gamerz.net>
>Subject: Fw: [HOE] Vet o' Wasted Roads? Just something to try out.
>Date: Wed, 6 Nov 2002 13:38:52 -0500
>
> >>On Sunday, November 3, 2002, at 10:12 PM, C M Hylton wrote:
> >>
> >>> Since the discussion of the "Road Warrior" AB has died down, someone
> >>> mentioned a "Vet" for the Road Warrior's type table.....[snip]
> >
> >>I like this! Maybe with a few tweaks and some expansion, it would make
> >>an excellent Epitaph article.
> >>
> >>First, i think this might be better as a 10 point variant. The effects
> >>are pretty minor, and should still be ramped up a bit, in my opinion.
> >>
> >>Second, the Ace and joker effects may be better swapped. The current
> >>Ace effect has more of the 'good' side and is a bit better of a match
> >>to the normal VotWW tables...
> >
> >
> >
>I'd say leave it a 15 point advantage because the guy has been on the road
>for a long time, & agree to reverse the Ace & Joker effects. My main
>reason
>is the current Joker effects are just so vague in what it does (which I
>:::LIKE!!:::::) that you could easily decide just how bad/good it is
>depending on the suit rather than color.
>
>I did have a thought for another effect.....
>
>
>
>
>
>spoiler space
>
>
>
>
>Okay, how about: Attached. Your character is so in love with his car that
>he has actually named it, & dreads being away from it for any length of
>time. Character must make a spirit check for every hour he is out of the
>car, or must immediately go running back to "Martha."
>
>Jeff S
>
>
>
>
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