[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [HOE] Street Fighter Background
Joey, you need to find a girlfriend.....
Jeff S
-----Original Message-----
From: Joey Fanning <wraith530@comcast.net>
To: HOE mailing List <hoe@gamerz.net>
Date: Saturday, October 19, 2002 6:51 PM
Subject: [HOE] Street Fighter Background
Yes, I've made another background, yes, this time a Background. Don't take
it too seriously, it's a background for martial artists that lets them use
the kind of moves featured in most fighting games. Have fun with it, soon
I'll put up a list of "specials" and "super-specials".
Background:Street Fighter 3
Your waster's a martial artist who learned his moves from old fighting
games. This edge pretty much requires the Background:Martial Artist edge,
but you can get it without it if you don't want anything but the special
moves. However, if you do that, all your "specials" will do only wind
damage. In addition, you get a few extra moves to add to your list of
martial arts maneuvers.
Combo:By slipping in hits with just the right timing, you can tack on one
hit after another. To start a "combo", you must have spent your action on
an instant-speed move or anything that is speed one. Speed two moves are
usually too slow to combo. Roll a Deftness/Fightin':brawling versus a TN of
7. If you succeed, you can take an additional 1-speed action. Each time
you use this on the same action card, the TN raises by +1. The two
exceptions to the speed 1 rule are "super specials", which can be used only
to end a string of combes, and "strikers",which will be explained next.
Blocking:Putting your arms up in defense can be surprisingly effective.
Blocking acts as AV 4 against Fightin':Brawlin', martial arts moves, and
street fighter "specials and "super specials", but using it is usually more
difficult. It is an instant action but requires a sleeved card to use. If
you've been stuck in a combo, it's too late. You can drop your defense
anytime you like, but in the middle of said combo's usually a bad idea.
Countering:If you've just been attacked and have a sleeved card to use
before their next attack comes up, countering may be a good idea. This is
really just a renaming of "pulling out my sleeved card".
Strikers:Sometimes you need to call in a friend to bring the hurt. Using a
"Striker" costs one sleeved card and allows one of your nearby buddies to
help you attack in the middle of a combo. They may do one speed 1 action,
including any special powers, speeches, or whatnot. They still, however,
must run to hit the opponent, and it's too bad if they can't get close
enough. If the "striker" attack hits an enemy, the TN for continuing a
combo is reduced back to 7, due to the momentary pause your fighter's
gotten.
Special Bar:Street Fighters can store and charge excess enemy from their
attacks to use for even more devastating attacks. Keep track of how much
damage you've done to your enemy; For every 20 points of damage you've done
to your enemy, you gain a "special bar". Your character can store up to
three of these; After you gain your third bar, you won't accumulate anymore
until you've spent at least one. These bars can be spent for different
things, including:
Striker Change:Use one of your special bars to call in a striker, using your
special bar in place of a sleeved card.
Super-Specials:These are high-powered versions of your special moves, and
use one or two of your special bars.
Super-Death-Maneuver-Special:These are your most powerful moves. They
require a full three special bars to use.
Counter mode:This costs a single special bar and lasts two rounds. After an
opponent fails his combo roll or decides not to use it, you may act as
though you had a sleeved card for the next two rounds.
Street Fighter Edges/Hinderances:
Bishonen 2
This is a male-only edge. It works much like the "purty" edge, but it
doesn't nessecarily mean the character's good-looking. It does, however,
mean that there's something about you that girls find irresistable. Maybe
it's the demonic possession, maybe it's the four-feet wide shoulders. Maybe
it's the unibang. You can't figure it out, and none of the girls'll tell
you. You do, however, get a whoppong +6 when dealing with these girls.
Combo King/Queen 1-5
Your character's mastered the art of stringing hits together, and gets a
bonus to their combo roll equal to their level in this edge.
SNK-Glish -2
Your english teacher walked away from their lessons with you howling with
laughter. You mix your Rs and Ls a lot, and belive that "weenie", "dork",
and "dweebenheimer" are great insults. English may be your first language,
but you only have a 1 in it.
K' Syndrome -4
You get a mysterious past. No one cares.
To unsubscribe, send a message to esquire@gamerz.net with
unsubscribe hoe@gamerz.net
as the BODY of the message. The SUBJECT is ignored.