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Re: [HOE] Test Playing (SHANE)



Hi David

From a Indie Game Designers POV, when ever doing
playtesting outside your Groups saftey net, you need
to get a few things in order. 1. would be Non
Discloseur statements, that you will want signed by
all participating... I do this with my my playtest of
Pulp Era all the time. granted PE has an original
System, so I do the NDS because all of the Game is my
intelectual properties. Now since the Deadlands System
is the Property of Pinnicle, that might be another
story.
Also 2. try and get your own list serve going for all
those who have or will be playtesting the game so the
feedback can be recorded.

David I wish ya luck on your game

Dregg
--- David R Goecke <mightygecko@juno.com> wrote:
> 
> I was curious about something in the gaming
> industry, particulaly, how
> you guys do it (and if this is one of your "making
> of" segments that I
> missed, steer me that way). What do you do to test
> play a new game
> setting? I'm working on a non-Deadlands setting for
> my players, but I'm
> still using the Deadlands rules. For instance, when
> you started HoE, you
> already had the basic rules from the Weird West, but
> it was a whole new
> world witha new story, new weapons and new powers.
> what sort of things do
> you watch for as you test it? Do you playa short
> adventure, or do you
> just have skirmish battles? Do you take note? Do you
> record it? Survey
> the players? Consult a psychic? Seriously, though.
> What do you do when
> playing a game you have in development?
> 
> Dave
> 
>
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=====
J. Carpio Dregg
Coordinator of Zombie-Con 2002
http://ravenspoe.tripod.com/zombiecon2002/id1.html
Co Founder: Chapter 13 Press
Home of Bad Mutha's: RPG of The FUNK era

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