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Re: [HOE] AB' Road Warrior'
Hey all,
Sorry to just jump in here and I admit that I have not really read any of
the replies to this thread so my thoughts may already have been expressed by
others so please disregard if they have.........
I think that slapping an AB on Roadwarrior is premature. There is nothing
mystical about them. However, I think it is well within the means of the
game to make a Road Warrior Backround like the solider Backround or Lawdog
even where the Road Warrior is given certain advantages to driving per level
they have in drive. (another ex would be moves for martial artists)
something along those lines. The Backround should also provide a Road
Warrior with a cheaper cost for a cherry ride. Its been my experience all to
much that vehicles get torn up way to fast in the game. 1 Automaton later
and your calling for the wrecking crew.
Well anyway, just my 2 cents on it.
sf14d@msn.com
>From: "Damon M Sutton" <dms34@po.cwru.edu>
>Reply-To: hoe@gamerz.net
>To: hoe@gamerz.net
>Subject: [HOE] AB' Road Warrior'
>Date: Wed, 9 Oct 2002 09:46:05 -0400
>
>There can be a happy medium,
> I'd just expand the uses for the Drivin skill when it gets up to the
>6-7 die
>range. I'd allow for extra speed, spending fate chips to protect his car,
>quick repairs, etc...
>
> None of this would be 'arcane' per se, just reflecting the character
>gaining an encyclopedic knowhow on cars. It would look like magic to the
>untrained eye, but to a real mechanic, he'd know that all the character is
>doing is overcharging the carbourator but minding the gear shift ratios.
>
> In my HoE experience, every party needs a Road Warrior. Especially
>one
>with a car that fits everyone.
>
>
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