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Re: [HOE] Arcane Background:Road Warrior
Heh, i always try and make any new powers or backgrounds balanced, and i'd
like to think i did that with this one..There's no obvious "backlash" or
"corruption", but remember that your character has to down spook juice to
use any of these powers.after a few times using his new powers, he's gonna
have a nasty hankerin', as well as suffer the effects of alcohol poisoning.
Plus, he's not going to be the most sociable fellow.
----- Original Message -----
From: "Brett Dixon" <balance@tubas.net>
To: <hoe@gamerz.net>
Sent: Tuesday, October 08, 2002 12:15 PM
Subject: Re: [HOE] Arcane Background:Road Warrior
>
> On Monday, October 7, 2002, at 06:08 PM, Terry Hawley wrote:
>
> > I love it !!! pretty balanced, and neat to boot!
> >
>
> I skimmed the original, and my main concern is 'how does it fit?' I'm
> concerned that it would edge out the traditional 'Road Warrior' types
> by being cheap power package... Even in HOE, where the power level is
> higher, I like to keep ABs somewhat rare.
>
> A skinned down variant of this could be a useful knack-style ability.
> Perhaps allow the following limited abilities:
> White: similar to the 'Leadfoot' ability on the previous post: a bonus
> to accelaration but only for one round.
> Red: "Dude, Where's My Car?" Instantly knows the direction to go to the
> user's vehicle.
> Blue: Similar to Cavalryman, possibly.
> Legend: Ability to make the car break the laws of physics. Think the
> classic jump from the Blues Brothers.
>
> I'd want to consider a 'corruption point' sytem for this, as well...
> Not as harsh as that used by Blood mages, vampires, and werewolves, but
> perhaps reflecting that the wielder is spending too much time with his
> vehicle instead of other humans...
>
> Just to make sure it's known, this is my opinion, if your group enjoys
> it please don't let my ranting stop you, etc.
>
>
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