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RE: [HOE] marshalls only
I think maybe spoilerspace is in order here.
> I have a question of my own for you all, tho. I have
> a Harrowed Junker in the
> posse
> whose player has just found out about what Mutes do.
> If I allow his character
> to somehow
> gain the Mute equipment (either finding a prototype
> set somehow on Earth or
> else after
> the group does the Unity thing), in what way should
> I restrict his Junker
> abilities? I'm
> partially tempted to find a way to make the two
> incompatible so he loses all
> Junker
> abilities, but I may allow some of the lesser Junker
> abilities to still be
> used.
>
> I'm just wondering what sort of restrictions should
> be in place given the
> nature of the
> Mute's abilities and the equipment that makes it
> run.
>
> Marshal Pat
Well, spiritually, Tech Spirits will not only fear the
Junker but might even despise him. I'd probably treat
him as if he had Gun Spirit Taint, except even they
don't like being around him. I can't imagine any tech
spirits wanting to work with a guy who rips apart tech
souls to build another device. You could also say that
the Mute system somehow messes with the nodes and
folds and whatnot in the brain that allow the Junker
to communicate with the spirits. I'd lean towards the
first method mysle, however.
Jim
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