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Re: [HOE] Unity Spoilers in Lost Colony





Spoiler soace(didn't know about the stuff that automatically reads this 
before you read it)













Thank you Shane for answering some of our questions, but this whole debate 
started by someone wirrying about punching a hole through the inside of the 
unity.  And as far as the demons with claws punching through it, I was just 
thinking of what I think Hell is with demons that all have some kind of 
power.
And I agree with Clint that Crash sould be a little more polite, but he is a 
15 year old and is getting his chance to let off some steam about the 
adventure.  Now I play with Crash and I've haeard all of his and the rest of 
my gameplayers complaints so we came here to rant and get other people's 
views about the Unity.  I did not mean to offend anybody with anything that 
I said, but if I did I'm sorry.  Just give Crash a little slack and I'm sure 
he will be nicer.


>From: PEGShane@aol.com
>Reply-To: hoe@gamerz.net
>To: hoe@gamerz.net
>Subject: Re: [HOE] Unity Spoilers in Lost Colony
>Date: Mon, 19 Aug 2002 11:37:16 EDT
>
>I guess it's time I chimed in here.
>
>In no particular order, here are some answers to your questions.
>
>1) Clint Black is almost always right. Good lord, you'd think the guy 
>worked
>for us. ;) You should see his Savage Worlds Starship Troopers conversion!
>
>2) Why do most vehicles look like they're from the '80s? Because they look
>cooler. Really, that's the answer. HOE was originally envisioned as "The 
>Road
>Warrior" with monsters. It's grown considerably larger than Mel's movie, of
>course, but when we asked George Vasilaskos (now of Eden) to draw the cars, 
>I
>told him I wanted Road Warrior type vehicles.
>
>3) The Unity has normal "space ship" armor, maybe a little tougher than the
>space shuttle. As was mentioned by Clint and others, I assumed it had
>Hellstromme's special energy shields for any attacks directly against 
>it--and
>those would work against supernatural forces (demons) as well. It was also
>never intended to go toe-to-toe with demons--smaller, faster ships from its
>launch bay would go from the Unity's emergence point to wherever it needed 
>to
>go. In my head, at least, if Hellstromme needed to go back into Hell and
>really get into a fight, he'd build "cruisers" and other larger ships.
>Consider the Unity a well-armed scout ship.
>
>4) Clint's observation that the legions of Hell just *might* be combat-able
>is something I've given quite a bit of thought to in the history of
>Deadlands. The answer is yes, and no. Think of it like the world. You can
>drop into certain places, and given enough firepower (both mortal and
>supernatural--depending on what you're fighting), do some serious damage. 
>The
>problem is that there are many, many powers in Hell who (in my head) have 
>the
>ability to sense trouble (or at least receive calls for aid) and then can
>either move quickly to aid or even teleport in. But they can't all do that.
>
>Finally, there are certainly a few major powers in Hell on the scale of the
>Cthulu Old Ones, but they don't tend to get involved unless there's a real
>threat. They're a little more---distant. Even a major invasion fleet by
>Hellstromme would probably seem like a rash to these powers.
>
>I won't get into the rest of Hell here--that's a subject for the Black Book
>if it ever comes out (don't even ask right now), but should help in this
>conversation.
>
>Thanks all,
>
>Shane (and there's no way I could afford crack on a game designer's salary)
>;)
>
>
>To unsubscribe, send a message to esquire@gamerz.net with
>	unsubscribe hoe@gamerz.net
>as the BODY of the message.  The SUBJECT is ignored.




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