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Re: [HOE] Unity Spoilers in Lost Colony
Okay, I know this is niggling, but folks, the correct spelling is "Cthulhu."
Thank you.
Jeff "I'm wincing every time I see "Cthulu" S
-----Original Message-----
From: PEGShane@aol.com <PEGShane@aol.com>
To: hoe@gamerz.net <hoe@gamerz.net>
Date: Monday, August 19, 2002 11:38 AM
Subject: Re: [HOE] Unity Spoilers in Lost Colony
>I guess it's time I chimed in here.
>
>In no particular order, here are some answers to your questions.
>
>1) Clint Black is almost always right. Good lord, you'd think the guy
worked
>for us. ;) You should see his Savage Worlds Starship Troopers conversion!
>
>2) Why do most vehicles look like they're from the '80s? Because they look
>cooler. Really, that's the answer. HOE was originally envisioned as "The
Road
>Warrior" with monsters. It's grown considerably larger than Mel's movie, of
>course, but when we asked George Vasilaskos (now of Eden) to draw the cars,
I
>told him I wanted Road Warrior type vehicles.
>
>3) The Unity has normal "space ship" armor, maybe a little tougher than the
>space shuttle. As was mentioned by Clint and others, I assumed it had
>Hellstromme's special energy shields for any attacks directly against
it--and
>those would work against supernatural forces (demons) as well. It was also
>never intended to go toe-to-toe with demons--smaller, faster ships from its
>launch bay would go from the Unity's emergence point to wherever it needed
to
>go. In my head, at least, if Hellstromme needed to go back into Hell and
>really get into a fight, he'd build "cruisers" and other larger ships.
>Consider the Unity a well-armed scout ship.
>
>4) Clint's observation that the legions of Hell just *might* be combat-able
>is something I've given quite a bit of thought to in the history of
>Deadlands. The answer is yes, and no. Think of it like the world. You can
>drop into certain places, and given enough firepower (both mortal and
>supernatural--depending on what you're fighting), do some serious damage.
The
>problem is that there are many, many powers in Hell who (in my head) have
the
>ability to sense trouble (or at least receive calls for aid) and then can
>either move quickly to aid or even teleport in. But they can't all do that.
>
>Finally, there are certainly a few major powers in Hell on the scale of the
>Cthulu Old Ones, but they don't tend to get involved unless there's a real
>threat. They're a little more---distant. Even a major invasion fleet by
>Hellstromme would probably seem like a rash to these powers.
>
>I won't get into the rest of Hell here--that's a subject for the Black Book
>if it ever comes out (don't even ask right now), but should help in this
>conversation.
>
>Thanks all,
>
>Shane (and there's no way I could afford crack on a game designer's salary)
>;)
>
>
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