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Re: [HOE] Unity Spoilers in Lost Colony



GO CRASH!!!

>From: "Jac Chadwell" <crash01234567890@hotmail.com>
>Reply-To: hoe@gamerz.net
>To: hoe@gamerz.net
>Subject: Re: [HOE] Unity Spoilers in Lost Colony
>Date: Sat, 17 Aug 2002 00:21:39 -0500
>
>Ok Im sorry but the guys at pinnacle must be on crack if their saying that 
>The interior walls of a space ship have the same AV as infantry battle 
>armor, Hellstrom might have been derranged but he's by no means stupid and 
>isn't going to build something that can be destroyed with that little 
>firepower As for Exerior being AV:3 What are the outside walls made out of 
>kinetic weave or something I mean they have personal power armor that gives 
>AV:10. So I ask again Why Does a Ship that was made to go through hell only 
>Have an AV of 3 It doesn't make sense at all.
>
>
>>From: John Constable <jconstable@pobox.com>
>>Reply-To: hoe@gamerz.net
>>To: hoe@gamerz.net
>>Subject: Re: [HOE] Unity Spoilers in Lost Colony
>>Date: Fri, 16 Aug 2002 23:54:55 +0100 (BST)
>>
>>On Thu, 15 Aug 2002, Jeff Shoffner wrote:
>>
>> > Spoiler space
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> > For folks that didn't or can't read the Unity write up, the exterior 
>>walls
>> > have an AV of 3, Interior 2, doors, 3.  In addition, the walls have 
>>been
>> > coated with something that reduces burning agents by half, & have a 50% 
>>of
>> > neutralizing non AP bullets--they just hit the wall & bounce back a few
>> > inches.  I guess that was done to keep players from shooting a few 
>>rounds
>> > into a hallway from behind a closed door & let ricochet effect do the
>> > damage.
>> >
>>
>>oh well, I guess I should have reread a little more carefully.  Still, the
>>players wont know that for sure....:-)
>>
>>thanks!
>>
>>John
>>
>>--
>>  jconstable@pobox.com          http://www.kript.net/deadlands
>>a member of the "Legion of Rabid Fans(tm)"
>>"Why are we doing this?
>>Because a brain in a glass case, in a short meeting, told us to....."
>>
>>
>>
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>
>
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