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Re: [HOE] Unity Spoilers in Lost Colony



> He called me last night to admit to this, and to offer to bow out of
> the campaign since he now "knows too much". I really don't know what
> to do about this. He has been a core player in my HOE campaign ever
> since I started running it, and now, just as I was getting set to wrap
> up the campaign with the Best Adventure Ever, he has ruined it for
> himself by reading the Lost Colony book. AAARRRRGGGGGHHHHH!!!!!!!

There's no reason he has to leave the campaign just because he knows a lot
of what's going to happen. First off you can change things around a bit,
so that he may know that you'll eventually end up at Z, but since you
changed things you have to do A, Q and R first instead of just X and Y.

Second, he can always just play like he doesn't know what's going to
happen. Take it as a roleplaying challenge. Even though he knows there's a
slavering beastie in the next room, his character doesn't, so he has to
play it like he doesn't know. Sure his experience in the game won't be AS
great as if he hadn't read it, but he can still have fun (and can even
snicker and giggle quietly at the other characters as they run around in a
panic while he knows what's going on).

Theo McGuckin - SysAdmin, JLab, Safety Warden (Bldg. 85)


	A three-legged dog walked into an old west saloon and sidled up
	to the bartender saying, "I'm looking for the man that shot my
	paw."