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Re: [HOE] Ship in Bottle Adventure (Long)
In the Movie, possibly. In history, though it was called the Eldridge.
They may called it the "Eldritch" to add more mystique.
C M Hylton
----- Original Message -----
From: "Jeff Shoffner" <shoffner@esper.com>
To: <hoe@gamerz.net>
Sent: Thursday, August 08, 2002 3:31 PM
Subject: Re: [HOE] Ship in Bottle Adventure (Long)
> Nice idea. I think the ship's name was spelled "Eldritch" in the movie.
>
> Jeff S
>
>
> -----Original Message-----
> From: C M Hylton <cmhylton@earthlink.net>
> To: hoe@gamerz.net <hoe@gamerz.net>
> Date: Thursday, August 08, 2002 12:59 AM
> Subject: [HOE] Ship in Bottle Adventure (Long)
>
>
> I recently ran an adventure aboard a more modern ghost ship. I used the
USS
> Eldridge (aka The Philadelphia Experiment). I figured if a ship that can
> disappear from Philly and reappear in Norfolk then disappear/reappear in
> Philly definately would have the Reckoner's attention.
>
> Brief History: In 1943, The USS Eldridge (DE 173) was allegedly used,
with
> is skeleton crew, in an experiment to test "Electronic Camoflage." This
> caused the ship to be teleported. The problems were however, severe.
> Radiation sickness, burns, (allegedly) men fused to the bulkhead, and
others
> becoming visable/invisable. The project was called "Rainbow." The fate
of
> this ship was that it was, after a tenure in the Greek Navy, scrapped.
>
> Now, lets infuse this with Deadlands history:
> It was reported that Einstein was used briefly on the project because of
his
> "Unified Theory of Matter." With the help of Hellstrome, the US Navy was
> able to add a few "Phase Modulators," an earlier use of the current
"Spirit
> Fetter," to several parts of the bulk head. These modulators were used
> with ghost rock generators that were housed in the engine room. The ship,
> when the device was activated, vanished in an eerie green glowing cloud
and
> appeared in the Confed Shipyards in Norfolk. (You can imagine the
questions
> about that) It quickly reappeared in Philly. However, since the ship was
> in the Hunting Grounds, manitous appeared and started to terrorize the
> ship's crew. With the ship being "phased, " ie: not quite part of the
> Hunting Grounds but not quite part of the "real" world, all the manitous
> could do was scare the crew. But it was enough to send people into heart
> attacks, cause fires from shorting equipment, cause ghost rock fever from
> severed pipes, and even make people take cover and somehow fuse with what
> they were hiding from. The manitous, however, weren't lucky to leave.
The
> modulators fused them with the ship's hull. An unlucky seaman, Ensign
Clyde
> Carmicheal, ducked a manitou and found himself fused into the bulkhead
under
> the main power coupling. His head was fused directly with a modulator.
> This caused him to be the "Spirit Fetter" for the ship. The mess was
> cleaned up and those with side-effects were quickly hushed away.
> Carmicheal's head however, was left in the bulkhead forever fused with the
> hull, the modulator, and manitous.
>
> How did it get to HOE? Well, I just summized that a ship like this would
> find its way back to the Hunting Grounds when the Ghost Rock bombs
dropped.
> As for evading the scuttle, well it "disappeared" through the old true
> method of "red tape."
> Description:
> Using the USS Slater E-tour, I was able to get a detail layout of each
deck.
> On the outside, its a fully metal, intact ship. The "crew" consists of
> ghosts that continue their jobs as if the day never ended.
> When entering the Hunting Ground, think Event Horizon and Cthulu. The
> Ghosts "materialize" into actual walking dead that seem to disappear
> randomly. I used the fears of my posse to push them in the right way.
And
> to help them out, Carmicheal (disembodied head and body carrying it) would
> point the way.
>
> Result: Well, i used a Glom of the former crew to be the main "boss."
Also
> added Stone because one of the posse feared him. Suggested that this was
> "Stone's Love Boat" just to make them fear the ship even more. They ended
> up finding the head and actually severing it from the wires. This caused
> the ship to reappear in "real time" and let them off as it fell into
rusted
> scrap (The Manitous were keeping the ship together after all that time).
My
> highlight was sending them, temperarily, to Denver and to fight one
Raptor.
> The Black Hat (had to get them on board somehow and used a Black Hat
> patrol.) that was working with them turned on them. The Syker was able to
> pop the chip with detonate and even cause damage to to Raptor with
Detonate
> on a missle. So, now the Templar in the mission is carrying around a head
> that wants to be "put down" so it can rest. Imaging 150+ years of
watching
> WWII, Korea, Vietnam, Gulf War, and the Apocolypse while having Manitous
> running amouk through your noggin?
>
>
>
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