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Re: [HOE] Hunting Grounds Question
Spoilers
Still Spoiling
Okay, in Brainburners, it says that Sykers get a +2 to
blastin' when hopped up on Spook Juice because he's "open to
the influence of the Hunting Grounds."
I would say being in the HG is pretty darn influencing. I
would give a +4 to blastin' while there.
BUT it also says that manitous are just waiting in the
Hunting Grounds for their chance to smack some Syker Heinie.
Well, guess what, when you're in their home, it's a LOT
easier.
Basically, the +4 effect is the same as a Greenie spending 2
Strain to get a +4 to his roll. More power for a better
roll. So I would treat it the same. Every time a Syker
uses a power in the HG, they have to make a Spirit roll
against a TN 7 or face brainburn.
I would alter the roll on the chart just because there is a
chance of brainburn EVERY time they use their powers.
That's my take.
Clint