[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [HOE] Hunting Grounds Question




On Wednesday, July 24, 2002, at 12:03  PM, Shawn Franklin wrote:
>> From: "C M Hylton" <cmhylton@earthlink.net>
>> I just sent a couple of dupes...er posse members into the hunting 
>> grounds.  One is a Syker and the other is a Templar.  I have an NPC 
>> Doomsayer who can't seem to pass a  guts check.  Yeah, a spineless 
>> nuke thrower.  They have been sent in via a ghost ship (The ship is 
>> something I am currently work on stats for, but if you think hard 
>> enough you can think of a fairly newer ghost ship).
>> And now my question...
>> Since Sykers tap the energies of the Hunting Grounds for their powers, 
>> do they get a bonus/negatives when using their powers.  Does backlash 
>> increase?
> Were it me, I'd wonder too.  Syker energy does come from the Hunting 
> Grounds, but it's energy that they themselves are convinced that 
> they're channeling.  Sykers believe it's thier own energy and not The 
> Hunting Grounds at work.

Yup...

> Now, since that's not true, I'd apply a positive modifier to all 
> blastin' checks, since they're literally swimming in the good energy 
> bits.

Iffy...  It may not be any easier to shape the power, even though 
there's a ton of it available.

> Now, as for Brainburn, should the hapless S.O.B. go bust (get new dice, 
> Spanky), the manitous in the Hunting Grounds are of a far meaner 
> variety than thier Weird West cousins.  The Reckoners are on the Earth 
> in the flesh, leaving manitous very little to do except hose people who 
> wander too close to thier territories.  In short, whatever bonus you 
> apply to the brainer's blastin' check should be added to your rolls on 
> the Brainburn table.  It's gonna be real funny watching the guy hit the 
> Flaw on the table...especially if he's a boneripper like my player.

Ouch. I guess this works.

Personally, I've already decided that any Huntin' Grounds trips for my 
posse(s) (I'm mostly running HOE at the moment to build them up for The 
Unity, but I have a Deadlands posse that's active as well, currently 
traveling to DC in search of a strange artifact.) will use the concept 
of 'grab an adventure from another system to try out for a few sessions.'

Besides giving everyone a good break, I can cap the lethality as needed 
by saying deaths in the HG aren't lethal as long as one posse member 
makes it through.

Basically, if it happens, the players will be given the homework of 
making a character for system X (most likely D&D3e) that they feel 
resembles their Deadlands character the most.

But that's my two cents.

--
Brett

LORD, WHAT CAN THE HARVEST HOPE FOR, IF NOT FOR THE CARE OF THE REAPER 
MAN? (Reaper Man, Terry Pratchett)