[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [HOE] Hunting Grounds Question
>From: "C M Hylton" <cmhylton@earthlink.net>
>Reply-To: hoe@gamerz.net
>To: <hoe@gamerz.net>
>Subject: [HOE] Hunting Grounds Question
>Date: Wed, 24 Jul 2002 01:07:48 -0400
>
>I just sent a couple of dupes...er posse members into the hunting grounds.
>One is a Syker and the other is a Templar. I have an NPC Doomsayer who
>can't seem to pass a guts check. Yeah, a spineless nuke thrower. They
>have been sent in via a ghost ship (The ship is something I am currently
>work on stats for, but if you think hard enough you can think of a fairly
>newer ghost ship).
>
>And now my question...
>
>Since Sykers tap the energies of the Hunting Grounds for their powers, do
>they get a bonus/negatives when using their powers. Does backlash
>increase?
>
>C M Hylton
Were it me, I'd wonder too. Syker energy does come from the Hunting
Grounds, but it's energy that they themselves are convinced that they're
channeling. Sykers believe it's thier own energy and not The Hunting
Grounds at work.
Now, since that's not true, I'd apply a positive modifier to all blastin'
checks, since they're literally swimming in the good energy bits.
Now, as for Brainburn, should the hapless S.O.B. go bust (get new dice,
Spanky), the manitous in the Hunting Grounds are of a far meaner variety
than thier Weird West cousins. The Reckoners are on the Earth in the flesh,
leaving manitous very little to do except hose people who wander too close
to thier territories. In short, whatever bonus you apply to the brainer's
blastin' check should be added to your rolls on the Brainburn table. It's
gonna be real funny watching the guy hit the Flaw on the table...especially
if he's a boneripper like my player.
Good luck
Shawn Franklin
Loyal Marshal since 1998
_________________________________________________________________
Chat with friends online, try MSN Messenger: http://messenger.msn.com