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Re: [HOE] Templar Veteran Table
I'd have to agree with the other fella--seems like a lot of good stuff for
Vet of the West. In the Junker list, the face cards on up had a good
thing/bad thing depending on the color--maybe you could do that here. Some
suggestions....
>J: Hand-Me-Down Sword: the Templar like to recycle swords. Red card, your
sword
>belonged to a previous Templar who fell in battle, your sword has double
>the usual bonuses of a Templar sword. Black card, the sword is cursed, -2
to hit and damage unless accidentally hitting a friend.
>Q: Greater Reward: Red Card, the knight's past deeds have earned her one
Greater
>Reward. Black Card, you've screwed up royally somewhere--gain a Black chip
for the Marshal to use.
>K: Abomination: Red Card, the knight counted coup on an abomination during
his
>travels. Start with the coup of an abomination of some sort (no unique
>horrors) Black Card, the knight wound up on the losing end with that
abomination, receive Ailin'; chronic and Ugly As Sin hindrances.
>A: Martyr: Red Card, you’ve gained the attention of one of the Martyrs and
received
>their blessing. Pick one whose deed fits your past. Marshals and Players
>should work together on this. Black Card, you gained the attention of one
of the Martyrs alright, the wrong kind! Faith is reduced by one level.
>Red Joker: Hero: The forces of good are rooting for you. Should the hero
>die, roll his spirit against his total number of wounds. Should he win he
>is still incapacitated, but will miraculously survive. If not, he dies
>normally. Oh, and this can only be used once
>Black Joker: Saint Lynch: Your hero has been visited by the Martyr, Ronan
>Lynch. Marshal… you know what to do.
>