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[HOE] Rules for Dhampyri (Very Long!)



Good Evening all!
Down below I've got some rules for Dhampyri that I've written up because I happen to like them. Comments, imput and recommendations are all very welcome and feel free to use the rules if you like! You will probably need RVC2 to use 'em properly but it isn't entirely necessary (You could always make stuff up for them!)
Thanks!

Dhampyr (3)

Your hero is one of the damned but he ain’t a human mosquito. At least, not totally. He is a dhampyr, which some call half-vampires. This ain’t the full truth but it is pretty close. One of your hero’s parents was a vampire, the other was a mortal. The mortal parent came out worse, probably leaving your hero an orphan to boot. Your hero has led a hard life, walking the razor edge that runs between damnation and salvation.

So what does being a half parasite get you for you character points?

Firstly your hero is quite pale, like he’s been sick for some time. Secondly he’s got quite sharp cannines. Now they don’t look like fangs, but folks who got a close look might wonder why your hero has been sharpening his teeth.

As a result of his Vampiric heritage, your hero is -2 to all rolls during the day. Not as bad as bursting into flames but it can still put a bit of a crimp into everyday activites. However your character does get to half modifiers caused due to poor lighting. Except no light. Then he’s as blind as the next hombre.

Also, due to your hero’s Vampiric heritage is his latent ability to detect Vampires at a glance. Just by looking at a person your hero can tell whether they’re parasites on legs or not. Your hero can smell the taint in their blood. Thsi has led to some Dhampyri suggesting they are the Lord’s retribibution against the travesty of nature that are vampires. The fact that many Dhampyri are Blessed seems to support this. Another thing that seems to support this is the fact that a Dhampyr can purchase the "Chosen One" edge without being a Lost Angel (see the Lost Angels sourcebook pardner).

Due to the fact your hero is actually *alive* all powers affect him normally, including healing powers. However Blessed and Voodooists has TNs for healing powers affecting Dhmpyri increased by 2 and Blessed and Anuhuacs require an additional appeasement point. However for some strange reason Hucksters have an easier time healing Dhampyri, their healing spells work as if they were one hand higher then the huckster ctually drew.

Remember those vestigial fangs we mentioned? Well Dhampyri can use them if they want to but it does stain their souls in the same way as Vampires. So why drain blood? Because they can use the same powers as Vampires, though it works a bit differently.

In addition to wind, a Dhampyr has two other "pools", his blood pool and his corruption pool. By draining blood (wind) from another human, dhampyr or vampire your dhampyr puts it into their blood pool where they can burn it to use their powers. In order to drain blood your hero first has to hit with a fightin’: brawlin’ attack and get a raise. If they do they can choose to latch on and then begin to drain their opponent’s blood. Each action they can drain 2 wind and transfer it to their blood pool. Sound neat huh? However they’re are two things that make it somewhat iffy. First you can never have blood in your blood pool equal to more than double your vigour. Second for each point of wind your hero drains they get a point in their corruption pool. If they’re draining another dhampyr, each point of wind they drain puts two points in their corruption pool. However draining blood from a vampire dosen’t add any, making them like a Christmas present. Once their corruption pool reaches their spirit die type they gain a corruption point and their corruption pool is emptied. When they gain an amount of corruption equal to their spirit die type they drop stone dead with no chance of coming back to life. End of story. Thankfully you can remove corruption points but it is a damned expensive. One Legend Chip for each point of Corruption point removed. But start with those good deeds pardner.

At character creation you get five points to put into buying Vampiric powers. You can’t use any other character points. After character creation it costs 10 bounty points to buy a new power at Level 1. To increase a power beyond that costs double the new level. And you can’t increase a power’s level by more than one between sessions.

Below is the list of powers with the amount of blood it costs to activate them. In order to use blood in this way, simply announce you’re using the power and remove the corresponding amount of blood from your blood pool. Simple. If it says always next to the power then the power is always on. You don’t need to spend blood to activate but for each of these powers you have you lose one blood a day. When you have no blood they turn off. Before you get any smart ideas each different Supernatural Trait counts as a different power!

All these powers are in Rascals, Varmits & Critters 2: Book of Curses by the way. The Speeds and Durations are identical to the Vampiric Powers.

Cry Wolf: 2

Claws: 1

Fog Bank: 2

Man Bat: 2

Mesmerism: 2

Mist Form: 3

No See’um: 2

Speed: 2

Swarm: 2

Supernatural Trait: Always (Can increase Spirit with this)

Wall Crawl: Always

You might note I wrote them with Weird West in mind but that shouldn't be too much of a problem for Wasted West. Anyway good night everyone!

Alex