Hi there!
In the Main HoE Rulebook it reads that the Marshal
gets to draw three fate chips at the start of each session. Now since my posse
spends a lot of time in exploring my settings and do a lot of detailed
roleplaying (wich is great by the way), we need always several sessions to play
one adventure and I often end up with the three fate chips at the end of the
session. Until now I used to keep them for the next session and drew another
three. This lead sometimes to quite a pile of chips on the marshals side, but
since several sessions were without fights the players could also spend a lot of
points in improving their characters, so I think its fair odds.
But I was never sure if there are any rules about
this and I would like to know how you handle this matter!
thanks,
Marshal S.
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