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Re: [HOE] Unity adventure [shane]




----- Original Message -----
From: <Doplegnger@aol.com>
To: <hoe@gamerz.net>
Sent: Thursday, June 27, 2002 3:38 AM
Subject: [HOE] Unity adventure [shane]

(SCAN DOWNWARD FOR AN ANSWER)

> just a couple marshall's only questions from a lurker on the weird west.
I
> just moved onto this list so I apologize if these have been asked before
(and
> they probably have, they're kind of obvious)
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> apologies for tagging this shane, but if nobody else has noticed them, you
> may be the only one able to answer them
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> Marshall's only-----
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> Really---------
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> just a couple quick questions I've come up with after reading the unity
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> 1)in Brainburners on page 98 it says one of the unforgotten 15 survived.
in
> the unity, there are 15 syker heads in the brain glom.   did one syker go
> back?  did the people miscount?   or is this just a storyline that got
> scrapped after the seeds had been laid?
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> 2)in the unity, it says that the most damaging thing that can go back is
> information.   you suggest damaging the datapad or infesting it with
gremlins
> on the way through the hunting grounds.
>
> hypothetical situation:   a time traveler comes back through the portal to
> the wierd west from HOE with a simple book detailing what happened in the
> future.   the book is obviously futuristic because it can't be printed
with
> current technology.   thus the book is credible, without being so
furutistic
> that one can just throw some gremlins at it and be done.   let's call the
> bearer of this book.  oh... let's say...   Jackie Wells
>
> yup, my posse has passed that book from member to member as people die,
and
> have even made copies of it (though the copies obviously aren't very
> futuristic).   so far all they've used it to do is indocturinate new
members
> into what they're fighting for, but I worry about what could happen if
they
> sent it to the epitaph or something.   I'd like to just have the book go
> "whoomph" and disappear, something like "stuff from the future can't stay
> here longer than a month", but stone already nixes that (plus some
character
> might be coming back sometime) so I'm against doing that, which leaves me
> with "toss a flamethrower at the4 person carrying the original.   the only
> thing is, I really don't like targeting characters specifically,
especailly
> for supposedly random attacks.
>
> any suggestions?
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>
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As for the Fifteen, just drop one off the head count.  One with the similar
power as another would be my choice.  Or Since one did make it back, and no
one really knew that, then did one make it back?  What I mean to say is:
Maybe they double counted someone (Like "Home Alone"  E gad did I just say
that.) and someone did stay that wasn't accounted for.  In a panic, no one
is gonna gonna count until they are on the ground safe. And look at what
happened while they were gone.

As for the book idea, remember what they hafta go through to get out of the
"Tower."  Just have someone slip (the bearer of the book), and do a check to
see if they can find it while fighting horrible creatures.  Make it almost
impossible to carry something like that easily.  A claw that was bought off
with chips, ends up severing the ties to the bookbag (saddlebag, etc.) and
it falls.    Or its just shredded by the narrow miss of the claw. All the
belongings land on the ground.  Now if it contains, say, weapons and the
book.  With a life and death situation, i would be grabbing my hogleg and
heading for day light.

Just some thoughts.  The real answers are far to frightening to even fathom.
*Insert lame evil laugh*

C M Hylton