[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [HOE] Junkers in the Weird West (old timers's respond)
I'm not sure, but this junker "brian" sounds like a dashing fellow...
I was wondering another option. since the reason the junkers have such a
hard time buildin' something is because the nature spirits "snuff out" the
tech spirits as they're freed, could a junker get a bonus to his occult
engineering roll by "escorting" the tech spirit out of a failing device to a
similar junker device?
----- Original Message -----
From: "Jeff Shoffner" <shoffner@esper.com>
To: <hoe@gamerz.net>
Sent: Friday, June 21, 2002 12:58 PM
Subject: [HOE] Junkers in the Weird West (old timers's respond)
> I just wanted to chime in with an insight I just had regarding Junkers in
> the Old Weird West.
>
> Although it does make sense that Junkers can't contact the Net to make new
> things while in the OWW, it does seem to me that they would have a leg up,
> so to speak in crafting new items. Not Junker tech, mind you, but
straight
> construction of things. Since a Junker has a familiarity with the tech
> spirits & how they like to work & all, do you think it would be feasible
for
> a Junker to get bonuses for building things? Heck, maybe even
constructing
> (but not designing) gizmos?
>
> I don't think Junkers would normally dabble with the manitous in order to
> make gizmos (they do know what they are), but it does seem like since
they'd
> know what these MSes are talking about, that they would be able to get the
> jist of what the blueprints are trying to show, & even know where to tweak
> the gizmo.
>
> For example, a Junker named Brian does the Timewarp to OWW, & is trying to
> undo some of the damage caused by the Reckoners. Now, he needs a special
> tool to kill an abomination, but can't create one. However, he does know
> that an MS in this time had something similar & proceeds to persuade the
MS
> to allow him to look at his designs. In payment, he will assist the MS in
> designing a Mk II by pointing out 'inefficiencies.'
>
> Now, looking at something called a Phlognostic Destabilizer, Brian
> recognizes some intuitive(!!) steps that are actually of a quantum nature,
&
> were used to design several types of plasma weapons. Using his background
> in Flash Gordon, he proceeds to build the device with a better Reliability
> rating, & is able to show the MS how to make minor changes to improve the
> design. (of course, doesn't mean the MS will accept these changes--his
> credibility is being challenged!!)
>
> Better yet, since the Junker has a solid foundation in electronics & the
> like, he probably would understand the device better than the MS & be able
> to apply the technology to other items.
>
> Well?
>
> Jeff S
>
>
> To unsubscribe, send a message to esquire@gamerz.net with
> unsubscribe hoe@gamerz.net
> as the BODY of the message. The SUBJECT is ignored.
>