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Re: [HOE] Mixing Arcane Backgrounds



A doomsayer initiate is working on his skills with the atom and is becoming part of an organization. that puts him out of the running. If he's already a trained syker, he won't be able to grasp the atom, his mind has already been hardwired to channel energy in a different way. A junker could be come a doomsayer, and would have to go trough the initiate phase is a junker wanted to become a doomsayer after play began. Unless they completly give up developing their junker abilities and focus entily on the atom, their doomsayer powers would never surpass their junker powers (they've been working on the tech-shaman thing much longer).
 
But a greenie syker would work fine with anything. their syker powers are "natural" with no training.
 
They also mention in "The Junkman Cometh" that you could have a Huckster/Junker. Personally, I'd do the averaging with this cobination also, even with the penalties hucksters suffer in HoE.
 
On Mon, 10 Jun 2002 02:19:29 EDT Archam7@cs.com writes:
what about the half power backgrounds like initaite doomsayer or greenie syker
couldent it also be combined to things like junker or huckster or templar