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Re: [HOE] New Witch Stuff - Witch Pacts



> 
> You could change it to a +4 to resist Overawe,
> Ridicule and Bluff, and then
> make the disadvantage a -4 to Persuasion in that the
> witch's dark humor
> makes others uneasy.
  
  That's a good idea, thanks.  I'm going to use that!



> All in all, this talk of witches has me thinking of
> doing an update to that
> AB.  I may use pacts but not in the same way you
> have.  Hope you don't mind.
> :)
> 
  I don't mind, hope you post your ideas.
  I was working on a Witch familiar article but the
last hardrive crash, ate it.  The idea being that
familiars worked like the Indians animal spirit edge. 
Spend chips and get special limited abilities.  I
expecially liked the lizard familiar with the ability
to regenerate lost limbs (with a legend chip) and a
chameleon power.
                                      Horace Black


When Cthulhu calls he dials 1-800-COLLECT


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