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Re: [HOE] New Witch Stuff - Witch Pacts
>
> You could change it to a +4 to resist Overawe,
> Ridicule and Bluff, and then
> make the disadvantage a -4 to Persuasion in that the
> witch's dark humor
> makes others uneasy.
That's a good idea, thanks. I'm going to use that!
> All in all, this talk of witches has me thinking of
> doing an update to that
> AB. I may use pacts but not in the same way you
> have. Hope you don't mind.
> :)
>
I don't mind, hope you post your ideas.
I was working on a Witch familiar article but the
last hardrive crash, ate it. The idea being that
familiars worked like the Indians animal spirit edge.
Spend chips and get special limited abilities. I
expecially liked the lizard familiar with the ability
to regenerate lost limbs (with a legend chip) and a
chameleon power.
Horace Black
When Cthulhu calls he dials 1-800-COLLECT
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