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RE: [HOE] Insta-Harrowed
Still Spoilers for Bob
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> A problem that springs to mind is that Junker devices aren't streamlined
> little bits of microcomponents. Comes from not having the facilities to
> build new parts to exact specs for a particular application. So I'm
> thinking your headbanger/spirit fetter "chip" would be more of a collar
> or helmet, permenantly affixed to the head and neck of the "customer."
That is true, forgot about the whole "buldging-out" aspect of junker tech.
It's be interesting to sit down and try to make it with the miniaturize
trick and see how big it comes out. I don't do Junking, anyone wanna give
it a try?
> The next issue is where do you get your manitou? Part of the cyborg
> creation process was trapping a manitou and forcibly attaching it to the
> 'borg and it's fetter. The manitou, if I read the book right, has to be
> there when you put the fetter in. If a manitou can follow a waster
> around to determine if he's Harrowed material, then it'll be able to
> notice the fetter and know a bad situation when it sees it. You can
> again address this issue with the underground lab that the AI came from
> -- if they were building 'borgs, then they had a way to get manitou.
I thought the spirit fetter held the manitou until a soul "activated" it
by dying (basically you implant the fetter w/ manitou, kill the person,
and then the fetter kicks in and catches the fleeing soul). This, of
course, would make a junker version near impossible just because they
don't have a way of getting their grubby little hands on a manitou (maybe
with another gadget...)
> Which then leads to the fact that your wasters are selling good, pre-war
> style cyborg gear. Someone's gonna notice and try to jump their claim.
> Any number of HOE power groups might want the lab -- Junkyard, Combine,
> Junkers in general, Librarians (not so much for making parts, but for
> museum possibilities), or any other waster looking for valuables. If
> you let your posse have it, they'll have their hands full trying to keep
> it!
Yeah, one thing that I forgot to mention is that the lab is going to do
the classic count-down and blow-up as they leave deal so that there isn't
a near infinite supply of high-tech for them to take. Basically they're
going to get what they can carry, but that's about it.
Theo McGuckin - SysAdmin, JLab, Safety Warden (Bldg. 85)
"5 x 2 is 10, but 5 + 2 is only 7. Learn by doing." - Tao