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Re: [HOE] Dice Rolling Prog
On Wed, 17 Apr 2002, Nick Zachariasen wrote:
> > Thanks, you too. The Deadland's dice mechanics are quite fun to program
> > effectively, you did a good job with it. If you're interested in
> > continuing with Deadland's programming you might want to check out
> > http://www.thebrogue.com/dlcgp and help out with writing an online
> > character generator (which, currently is leaning more toward PHP than
> > Perl, but it's good to broaden your programming horizons :) )
alas, one of the reason the program saw the light of day in the first
place is so that I can hone my perl skills, adding another language just
isnt possible right now :-(
>
> Thanks for inserting the plug for me, Jim! Also, I'd like to pipe in that if
> you have VB skills we can always use another coder for the Project's regular
> offline version. Thomas Clegg seems a bit preoccupied with real life at the
> moment, so he could most likely use some help. Come on over to the Yahoo
> Group at http://groups.yahoo.com/group/dlcgp/ and join us!
>
I'd love to help, but I'm not sure I've got the time (or skill!) to help
properly. and Perl is my only real programming language (unless you
count COBOL :-)
Once I've finished the assorted other stuff I've been meaning to do
programming wise, I'll join up and help where I can..
--
jconstable@pobox.com http://www.kript.net/deadlands
a member of the "Legion of Rabid Fans(tm)"
"Why are we doing this?
Because a brain in a glass case, in a short meeting, told us to....."