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Re: [HOE] Questions about Molecular Cohesion... (Urban Renewal Spoilers)



>Also, he wanted to just get some opinions on fun things to do to a
Doomsayer with Attributes and Aptitudes at those levels. How to damage him,
how to scare him... How to make him fear that something is actually going to
hurt him so that he'll stop feeling like such a superman.


I've suggested this several times for dealing with Molecular Cohesion.  I'm
not sure exactly HOW effective it'd be, but in theory it should work nicely.

Use fire.  Something that does continuous damage should quickly drain a
Doomsayer of fate chips if he decides to use them all to negate the damage.
Something like a molotov cocktail made with spook juice does, I believe, 4d8
massive damage that is reduced by a die type each...um...turn?  Damnit, I'm
gonna have to dig through the books soon.  It's been a while.  Anyway, the
damage lingers, doing first 4d8, then 4d6, then 4d4 before going out
completely.  Other fun things to try are acid or corrosive waste (assuming
he doesn't have HazMat Barrier), drowning, infection/parasitic invasion,
blood loss, having large objects fall on him, or other things that aren't
over with quickly.

As far as scaring him, that's a tricky thing for anybody, really.  First
thing to ask is what makes the character tick.  Pretty obvious, but still
worth asking.  No character should be totally fearless; there's always
SOMETHING.

If there isn't an apparent phobia to run with, try and use situations and
encounters where massive powers won't work so well.  Things like
insubstantial beings, INVISIBLE beings (can't blast what you don't see), and
syker abilities all work real well for "non-physical" challenges.  Mess with
his mind.  Dark, cramped areas, strange noises and smells, moving shadows
out of the corner of his eye...  Don't tell him what it is, let him imagine
it himself.  Things like illusions or hallucinations can also work nicely.

As a universal guideline, darkness works well for a lot of situations.  It
jacks up tension, conceals things, and makes shooting stuff harder.

--Kai Tave