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Re: [HOE] The Great American Mall of... [part 1]



> Thats a nice selection of sounds for deadlands, I usually ad some
> soundtracks from old westerns, and sometimes a "Nature sounds" type
> thing as well to my collection, depends upon where the party is and
> what they are doing.  

I've never tried Nature Sounds, that could be interesting.

> For HoE, it really depends upon what mood you want to inspire.  Try a
> horror movie soundtrack for things like the adventure you are writing
> up, or adventures like "Urban Renewal".  Great for the whole
> "trapped" in a scary place theme.  There have been numerous threads
> on this list about what music to use in your games though, so I wont
> rehash it all here.  

I'm thinking musaque for my adventure (it DOES take place in a MALL), that
should really throw them off. Hell, wouldn't it be funny if the music
actually changed as things started happening...

Spoiler space
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That could actually be a way for the light can to try and warn the posse.
The Heavy Can is pretty much in full drone mode, so he doesn't really
notice non-combat things like background music. So the posse is moving
along, exploring the mall when the Heavy Can starts to approach their
area. Now the Light Can can't just yell out a warning (the Heavy Can would
notice that), so instead she tries to warn the posse another way:
Suddenly the musaque playing in the background turns into the theme from
Jaws (or Friday the 13th or whatever) the marshal doesn't even say
anything to the posse, unless they ask "Did the music in the mall just
change?"
This could be another indication that there is some other force/person at
work in the mall.

Theo McGuckin - SysAdmin, JLab


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