[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [HOE] explosion "reduction"?
> Has it occurred to anyone else that the reduction in die type for
> things like Nuke have actually made them MORE deadly? It's the same
> reason that 4d6 is better statistically than 3d8. The lower die type
> results in an increased chance of aces, therefore the d12s are (at
> least theoretically) going to roll higher than d20s. I thought of
> this when I was recounting the story of a guy who took more damage
> from an exploding flamethrower than the guy who was wearing it, even
> though there was a wall between them. Has anyone else noticed this to
> be the case?
It all depends, d12's win out up until about 14 or so (Matt?) then the
d20's start taking over in a big way. So if you are shooting for low to
mid-level damage then the d12's will win. But they can't beat d20's for
the higher end damage. It's a little harder to judge because d4 +2 = d6,
d6 +2 = d8, d8 +2 = d10, d10 +2 = d12, but d12 +8 = d20!
So the damage gap between d20's and d12's is much greater than in the
other cases.
Theo McGuckin - SysAdmin, JLab
"Shut up brain or I'll stab you with a Q-tip!"