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Re: [HOE] Help out a poor foolish marshall?



> Spoiler space for my posse, just in case...
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> Okay, I'm looking at my game and realising I may have made a mistake...
> The party...
> Martial artist mutant
> Doomie
> Road Warrior
> Witch
> Tainted Junker
>
> The problem I have is they've got a liiitle too much stuff. They've picked
> up huge ammounts of trade goods (They'll pick up ANYTHING. These guys
> scoured an abandoned office, couldn't find much of value so took paper.
I'm
> actually quite surprised they didn't take the filing cabinets too...).
> This has given them way, way too much cash to do anything and I need a
> believable way of taking some of it (the goods, their food, ideally some
of
> the RW's spook juice too) from them. I can't really use the old rocket
> launcher to the truck trick as it'd break the RW's heart. (he's only any
> good in that and I don't want to lose players.)

Well, I'd dsay that if you want some of the spook juice gone, you could have
a Toxic Shaman come along and steal it.  They use to regain Strain, ya know,
and boy, does that stuff run out fast!

Nick Zachariasen
Editor Emeritus
Trojan Times