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[HOE] Combiners
Everyone seems to think that black hats are some elite fighting force...
95% of the Black hats are stupid thugs with big guns. They should be played
like that.Yes, stupid thugs with bug guns are enough to intimidate most
towns. Especially since Throckmorton has about a zillion of them. Treat
them as expendible, that's what Throckmorton does. They're mean, brutish,
bullies with all the ammo they could possibly want.
More importantly, if the thugs are easy kills, it makes it more potent when
The Combine brings in 'The Big Guns'. Automatons are supposed to be
intelligent killing machines. Give them names, make THEM smart, have them
talk. Cyborgs are nigh invulnerable! Raptors.. don't even get me started.
And if you want to throw in a particularly smart Black Hat unit to show
what they can do when they're bright (aka lead by a Red Hat), it's really
only effective if the party has had an easy time with these guys before.
If you make EVERYTHING hard, then you have nowhere to go when you need
something to be tough. I know this game is part horror, but in many games
I've seen, when you make EVERY combat extremely hard, it becomes incredibly
difficult to establish a villain as particularly tough.
A party needs some easy wins if only to make the difficult wins more
dramatic. When I run, I let my party go through the black hats like they're
going out of style, if only to watch their pride level go up. Then when
something happens, like someone calls an Automaton unit in to clean up the
problem, The mood appropriately goes from "We're bad asses!" to "uh oh. We
HAVE a problem".
It's all about drama and pacing.