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Re: [HOE] Convenaint ways for Marshals to temporarly remove Arcane backgrounds



Jason Panella wrote:

> >
> >  I'm working on a adventure, with a very The Most Dangerous Game, type
> >feel.
> >My posse gets captured by a Junker with a level 5 taint. He then puts them
> >into environements where they will be hunted with only their traits and
> >apptitudes to rely on. That means I have to find a way of temporarly
> >removing
> >Arcane backgrounds. I'm going to have the Doomsayer injected with   Diet
> >Dr.Pepper. This will temporarely remove all his strain. For The Syker he
> >will
> >have en explosive device around his neck that will go off if it detects
> >that
> >he is using his abilities. Any ideas for my Templar? What do you think
> >about
> >my other ideas?
>
> Slight spoilers for an old con adventure...
>
> Well, last year at Origins, I played the PEG sponsered HoE game. Despite it
> having the worst GM/Marshall I have ever seen (some may know who I'm talking
> about, and I hope he isn't running anything this year), the characters were
> stuffed in the trailer of this old Agency-owned rig. It a load of arcane
> runes and pipework and such set in it that prevented anyone with an AB from
> using any of their powers. Jay Kyle wrote the adventure, so he might know a
> little more.
>
> JP

The half hour discussion on where to urinate was a bit much wasn't it?