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Re: [HOE] HtH vs. ranged combat penalties
If memory Serves, darkness mods don't apply if you are less then 10 yds away, I
don't have the books in front of me or I'd get you a page number.
Robert Holland wrote:
> >Here's a marshal question for you. Do you think that darkness penalties
> >should apply in HtH the same as ranged? It seems like at range the
> >darkness makes it harder to pick out a target, but in HtH that's less of
> >an issue.
> >That's why (well, one reason) people sneak up and knife each other at
> >night. It's easier to hit them that way.
> >Maybe 1/2 penalties?
>
> It'd have to be pretty dark. In twilight or a half moon, at least, there should
> be no penalty--it's hard to miss someone standing at sword's length from you
> with even moderate light. On the other hand, it's hard to do anything well in
> complete darkness. It'd probably be easier to hit someone nearby who you can
> hear and feel moving around, though. I'd make that -5 for melee in the dark,
> rather than -10. Not really sure what to do for quarter-moon brightness
> (normally -6)--ideas?
>
> --Robert Holland
>
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