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Re: [HOE] HtH vs. ranged combat penalties
>Here's a marshal question for you. Do you think that darkness penalties
>should apply in HtH the same as ranged? It seems like at range the
>darkness makes it harder to pick out a target, but in HtH that's less of
>an issue.
>That's why (well, one reason) people sneak up and knife each other at
>night. It's easier to hit them that way.
>Maybe 1/2 penalties?
It'd have to be pretty dark. In twilight or a half moon, at least, there should
be no penalty--it's hard to miss someone standing at sword's length from you
with even moderate light. On the other hand, it's hard to do anything well in
complete darkness. It'd probably be easier to hit someone nearby who you can
hear and feel moving around, though. I'd make that -5 for melee in the dark,
rather than -10. Not really sure what to do for quarter-moon brightness
(normally -6)--ideas?
--Robert Holland