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Re: [HOE] Stupid Junker device...
>Date: Sat, 28 Apr 2001 11:28:43 -0500
>From: frighty@corporatedirtbag.com
>Subject: [HOE] Stupid Junker device...
>
>Okay. Recently picked up a copy of Junkman... One of my number-crunching
>players has a scan through, comes up with an idea for a device. A kind of
>Rocket Launcher...
OK... Seeing as I threw a Horse-Sized Cybernetic Pikachu at my group, this
is understandable. (They ended up just letting the Syker roll REALLY high,
and have him create a BLUE Fireball. Bloody 47 on his Blastin' Roll, and
then a 85 on Damage!!! And, yes, I was right in front of him, going, "You
have GOT to be kidding me!!!").
>Ammo+Rocketman
>Warhead: 1D4 damage. (base size 0.05) Burst radius (60degree arc, +10%), no
>propellant (base size -50%, no chemical components) giving a total size of
>0.03 slots.
>Rocket: Range Increment 500. Slots (technically 12x0 (frame size of
>warhead, but I'm assuming minimum of 1 so 12) therefore
>Launcher = Size of rocket +20% = 12x20% = 17.28(18).So frame size 3.
>So what's the point of having a rocket launcher that does 1d4 damage in a
>60 degree arc burst radius to targets up to 2750 yards away?
It's the ultimate Bug Swatter!!! Gets rid of those pesky little annoyance
critters you can find in the Rascals, Varmits and Critters books, and the
Monsters, Muties and Misfits book. ;-)
>Get this. This is the reason why I wanted to give him a ding upside the
>head... Backblast with a range of 30 yards, 4D20 damage.
Yep. Smack him upside the head, and tell him to bloody well MAKE a
flamethrower if that's what he wants!!!
>So... Advice? PLEASE say someone can spot some kind of fatal flaw in the
>maths.... Or should I just slap this guy around the head?
OK, here's the proper technique. You grab him by the front of his shirt
with your off hand (90% of the time, this is your left), Drag him off his
feet, and start slapping with the palm and back him with your good hand.
Repeat slapping. This is known as the "Pimp Slap", and is very effective.
OR, you can GIVE him the backblast. Range of 10 yards, 1d4-2 damage.
>Oh, and what's the TN for Rocketman? Seems to be missing.
John Hopler, back in 99, stated that the TN is 5.
>Cheers amigos.
Good luck.
>--
>Frighty
>
Ray.
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