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Re: [HOE] Non-lethal Weapons
>Pick up Waste Warriors for info on beanbag rounds. They have them for 40mm
>grenade launchers and .50 caliber rifles...but, oddly, no 12-gauge shotgun
>loads. The damage for 40mm beanbags is 6d8 and the damage for .50 cal
>beanbags is 4d8. This is treated like a non-lethal Brawlin' attack (opposed
>Vigor roll determines Wind lost). If the opponent goes bust on his Vigor
>roll, feel free to apply the damage as real wound-causing damage.
>
>Rubber bullets are a bit different. There are no OFFICIAL rules for them,
>per se, but in The Junkman Cometh, it lets you make rubber bullets using the
>Ammo power. The rules are, basically, no damage type higher than d6, and
>all damage is as Wind (same as above).
...Plus it's four times the size of normal ammo...so you have to drastically
reduce the damage dice (by those rules, anyway). seems a bit odd, since .50 cal
pistol beanbags do MORE dice that the regular firearm. Oh, well.
>So, for pre-made rubber bullets
>(non-Junker), just pick the gun, change the damage dice to d6, and have fun.
>This means most handguns and shotguns remain unchanged damage-wise (all
>d6's).
I'd just skip the junker rules on the subject and leave it as straight Wind
damage conversion.
--Robert Holland