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Re: [HOE] Seven Virtues, Seven Vices
I like this idea, but I would swop the Red and blue chip abilities... as the
red is pretty dang powerful... I can't wait to see the rest of what you got.
--D
Darrin Bright wrote:
> <snip>
> White: Immediately cancel and ignore the effects of one failed guts
> check for any one person within your sight, including yourself.
>
> Red: Spend after you or someone else makes an aptitude roll for
> anything, no matter what the odds, even if they just went bust. The roll
> automatically succeeds. For the purposes of determining successes,
> assume the difficulty of the roll was 0, so even rolling all ones is
> considered a success.
>
> Blue: Anyone who can see or hear you when you use this power is immune
> to the effects of fear and terror for the rest of the day.
>
> Legend: You may remove a single hindrance from someone, including
> yourself. The points of the hindrance don't matter, it's just gone. Yes,
> even lost limbs can be restored, although explaining how without some
> serious suspension of disbelief should be interesting...
>
> Anyway, something like that.
>
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