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Re: [HOE] soldier edge seems like a waste



> Now, lets say you took the Background with a point in Rank and a point
> in Belongings.  Now you get:
> 
> 1.  9 points in skills.
> 2.  1 point in rank.  The first effect of this (that of military rank)
> is admitably a bit questionable as to it's usefulness - it will depend
> upon your campaign and how much stress your marshal puts on it (ie. your
> mileage may vary).  However, it also gives you a "free" point in
> leadership or professional soldier.  This effectively is a gain of 2
> points for the cost of 1.  You of course also gain the ability to raise
> skills in your specialty up to six now.
> 3.  The doubling of the effect for belongings now kicks in.  The Rank of
> one lets you double the effect of 1 point in belongings, giving you the
> effect of another "free" point.  Again, this gains you 2 points for the
> cost of one.
> 4.  A pull from the soldier chart (the effect of which averages out to
> be a hindrance equal to approx. a -4).
> 
> So, for 7 points you get 9+2+2-4=9.  You've actually gained
> approximately (due to averaging hindrance value) 2 points.

I didn't see the thing about leadership or prof: soldier. That makes it
look a little more attractive. I still think the the rank thing adding to
belongin's only looks good for a split second though.

Might be worth it if you are really looking to make a die-hard soldier.

Theo McGuckin - SysAdmin, JLab


	"5 x 2 is 10, but 5 + 2 is only 7. Learn by doing." - Tao