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[HOE] Syker knack: telepathy



Interesting - never thought of it in terms of a knack before, and it
seems pretty balanced.  If you're interested, Jay Kyle submitted a Syker
Power called Empathic Bonding to the Shelter a while back that is
similar in concept - here's the link to check it out for comparison's
sake if nothing else (last one on the page):

http://www.geocities.com/grifflik/Shelter-Powers-Syker.html

Matt Steflik
Gimme Shelter - http://www.geocities.com/grifflik/


Matt wrote:

> Syker Knack: Telepathy                                          1
>
>   A specific pair of Sykers (one or both may be greenies) may be
> linked telepathically if the Marshal approves.  Telepathy does not
> operate constantly, but may be activated with a fate chip.
>
>         White: A short verbal message may be sent as one action.
>         Thought is somewhat faster than speech, but the message must
>         fit into one round (5 seconds) of time.
>
>         Red: Spending a red chip allows transmission of verbal
>         messages, a single visual image, and/or everything the sender
>         hears for up to one minute.  The sender can perform other
>         actions after telepathy is initiated.  The contact can be
>         prolonged at a cost of 1 strain/minute.
>
>         Blue: A blue chip allows transmission of all senses, with
>         verbal commentary, for one minute.  It may be prolonged for 2
>         strain/minute.
>
> Communication is one-way, except that the sender knows whether
> contact has been made.  Contact may fail due to extreme distance or
> other impediments.  If so, the sending Syker may expend strain points
> to bridge the distance or barrier and avoid the complete waste of the
> fate chip used to activate this Knack.
>
>                 Up to    5 miles                0 strain
>                 Up to   50 miles                1 strain
>                 Up to  400 miles                2 strain
>                 Up to 2500 miles, or
>                  through a ghost storm          3 strain
>                 Anywhere on (or near) Earth     5 strain
>
> If the intended receiver is stunned at the time, a sender using the
> red or blue chip power may make a recovery roll for the receiver (any
> wound penalties the latter may be subject to do not apply to this
> roll).
>
>