[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[HOE] Syker knack: telepathy
Interesting - never thought of it in terms of a knack before, and it
seems pretty balanced. If you're interested, Jay Kyle submitted a Syker
Power called Empathic Bonding to the Shelter a while back that is
similar in concept - here's the link to check it out for comparison's
sake if nothing else (last one on the page):
http://www.geocities.com/grifflik/Shelter-Powers-Syker.html
Matt Steflik
Gimme Shelter - http://www.geocities.com/grifflik/
Matt wrote:
> Syker Knack: Telepathy 1
>
> A specific pair of Sykers (one or both may be greenies) may be
> linked telepathically if the Marshal approves. Telepathy does not
> operate constantly, but may be activated with a fate chip.
>
> White: A short verbal message may be sent as one action.
> Thought is somewhat faster than speech, but the message must
> fit into one round (5 seconds) of time.
>
> Red: Spending a red chip allows transmission of verbal
> messages, a single visual image, and/or everything the sender
> hears for up to one minute. The sender can perform other
> actions after telepathy is initiated. The contact can be
> prolonged at a cost of 1 strain/minute.
>
> Blue: A blue chip allows transmission of all senses, with
> verbal commentary, for one minute. It may be prolonged for 2
> strain/minute.
>
> Communication is one-way, except that the sender knows whether
> contact has been made. Contact may fail due to extreme distance or
> other impediments. If so, the sending Syker may expend strain points
> to bridge the distance or barrier and avoid the complete waste of the
> fate chip used to activate this Knack.
>
> Up to 5 miles 0 strain
> Up to 50 miles 1 strain
> Up to 400 miles 2 strain
> Up to 2500 miles, or
> through a ghost storm 3 strain
> Anywhere on (or near) Earth 5 strain
>
> If the intended receiver is stunned at the time, a sender using the
> red or blue chip power may make a recovery roll for the receiver (any
> wound penalties the latter may be subject to do not apply to this
> roll).
>
>