[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [HOE] Syker knack: telepathy



Nice. But how about adding:

Legend - Allows a Syker to communicate with anyone, when combined with the
cost of spending a regular chip for an effect.

Sam de Smith

----- Original Message -----
From: Matt Crawford <matt@severian.chi.il.us>
> Syker Knack: Telepathy 1
>
>   A specific pair of Sykers (one or both may be greenies) may be
> linked telepathically if the Marshal approves.  Telepathy does not
> operate constantly, but may be activated with a fate chip.
>
> White: A short verbal message may be sent as one action.
> Thought is somewhat faster than speech, but the message must
> fit into one round (5 seconds) of time.
>
> Red: Spending a red chip allows transmission of verbal
> messages, a single visual image, and/or everything the sender
> hears for up to one minute.  The sender can perform other
> actions after telepathy is initiated.  The contact can be
> prolonged at a cost of 1 strain/minute.
>
> Blue: A blue chip allows transmission of all senses, with
> verbal commentary, for one minute.  It may be prolonged for 2
> strain/minute.