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Re: [HOE] Templars? Advanced Posse? WAS: Cyborgs to unbalancing was AboutRules of Engagement...




> Your posse sounds a lot more advanced than ours. We've only had about a
> dozen sessions under our belt. What kind of stuff can the others do? If
> the templar has all that, then the others should be pretty good too I
> would think...

Oh yeah, we have a Syker character who's literally been alive for like 2
years (real-life time).  The SOB just won't die.  He has 7d12 blastin by
now, and like every frickin Syker power.  He's a madman.  My Templar has GR
in Celerity, Inner Strength, and Armor of the Saints, and there's another
Templar with GR in Deflection, Sixth Sense, and Speed, so they compliment
each other quite nicely.  Oh yeah, and one Harrowed Law Dog who's Fast as
Death, and has whatever Edges and Hindrances you need to be able to use a
gun simultaneously in each hand and fire at seperate targets with no penalty
(or something like that...he's badass).  Everyone else in the Posse (there's
like 3 or 4 more people) is basically cannon fodder, since the adventures
are geared towards the bad boys now...everyone else just sort of assists.

Russ