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[HOE] Harrowed as a plot tool
The discussion of what happens when a harrowed gets in a Speed Demon car
makes me think of something....
Shouldn't the MAnitou be used more of a plot device?
In the DL games I've been in, The only use the MArshal had for the
Manitou was to have it take over a party member and do a thing or two (some
heinous, some not). Where's the fun in that? I was thinking of some other
uses.
1) Like in the Speed Demon example, the AI and the Manitou agree that this
would be a MUCH more fun way to cause damage, and so the PC has to make rolls
vs both of them because they seem to get along
2) Let the Manitou talk through the PC's mouth without spending a chip. Give
it its own voice, now it can taunt the party. "I'll kill you all you know,
one day Razor's will will slip, and you're all going to die. I would plan
your investments accordingly"
3) My personal fave, I liked the idea of starting an adventure with danger
being foreshadowed and the manitou taking over and trying to run away. When
the party stops him, all the manitou does is kick and scream "We're going to
die here! Don't make me stay!! Please! We must leave.... NOW!!!!"
Then you do something that locks them in the
city/building/mine/desert/etc. And all the while, the Manitou is telling
them how unstoppable the power that's coming for them is. IT's information
is sketchy, but enough to convey, they're in a baaad place.